![]() ![]() There’ll be a situation where a college student’s trapped in a corner by a zombie, and Juliet’s trying to save the girl, and there’s the possibility she won’t, so there’s 30 lines of dialogue if she saves her, and 30 lines of dialogue if she runs out of the room, and 30 lines if she dies. There’s a big difference in the amount of actual dialogue I had to write. My scripts are normally half an inch high. JG: Yeah, and that was one of the most dynamite aspects of the whole thing for me, because in writing for a game….basically the script for this is huge, it’s a foot high. Justin: Did you have to change up your normal scriptwriting process, especially considering it’s an hour and half for a movie versus 8-10 for a game? He came up with the idea of this boyfriend, Nick, who had been beheaded, and I came up with the why and what his and Juliet’s relationship was like. I was consulted on that stuff, but the game was basically already in place. The idea came up at one point to put the head of Juliet’s boyfriend actually on the zombies. JG: No, not at all, but I did have some say in there with the game mechanics. Justin: So you didn’t have to step on their toes in terms of the game mechanics or anything like that? Some of the mechanics were already there and the sets, for lack of a better term, and it was up to me to basically create the characters, all the dialog in the game, and direct the actors. What Suda asked me to do was to help create the characters, come up with the story. and Suda came to me about 2 years ago, and said “We have this idea”, and they brought me in and showed me this test footage of a high school cheerleader jumping around with a chainsaw chopping zombies in half, colorful bursts of blood and rainbows coming out. Justin: How much of the concept was in place when you came onboard? ![]() James was kind enough to be up way too damned early to say a few words about the game, due out on June 12th on 360 and PS3. And he’s bringing his sensibilities, and a bunch of his friends (Linda Cardellini, Michael Rooker, his brother Sean among them) to a Suda 51 joint about a high school cheerleader, her disembodied head boyfriend, a legion of zombies, and her love of chainsaws. Like Suda, James Gunn’s resume is an acquired taste. He also nearly got Nathan Fillion and Elizabeth Banks tentacle screwed–quite non-consentually–a few years prior to that, and depending on who you ask, either grandly homaged or took an interminable piss on George Romero’s magnum opus back in 2004. His new game, Lollipop Chainsaw, has him handing story and script duties to a fine gentleman named James Gunn, the guy you might remember as having Dwight Schrute beating criminals with hammers and making with the ambiguously consensual love with Juno last year in Super. His last adventure outside of his comfort zone to team up with Resident Evil‘s Shinji Mikami and Akira Yamaoka resulted in the criminally underplayed Shadows of the Damned. But even the mighty Suda needs help once in a while. ![]() Killer 7 alone contains enough What The Fuck to fuel a What The Fuckmobile on a cross country roadtrip. Every medium needs its weirdos, the ones that are content to be off in the corner, operating way left of center. ![]()
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