![]() ![]() 引用自 Ardelo:Ah very nice, will be interesting to see how this affect the AI's gameplay with shorter traderoutes, if they make more money. Problem with integrated graphic cards fixed: The game now recognizes and uses by default the dedicated graphic card.The travel-time of the building squad has been shortened and a visual bug has been fixed.Improved feedback, when setting rallying point with CTRL + right-click.Trade routes are now shorter and with less load. Maintenance cost check: If the maintenance costs are too high, there will be a warning next to the button for hiring new troops and units.This has been fixed and all newly-founded cities have their taxes set on “automatic” Due to a bug, newly-founded cities had taxes not set on „automatic“.In the city-overview every event will now have a small info-text, which informs about the causes of the event.Upgrading the business office to a castle is more valuable now, due to slightly increased autonomous range-defence.Sympathy will now be gained, when a player has successfully served the AI’s demands, on correction of a previous offer. The AI will now give additional feedback when the offer is too low or too high.It is now possible to build up to 99 carts in one inn.When the player has developed “Trade III“, they can set an amount of carts to traders, which they pick up on their route on their own, instead of manually assigning the carts to a trader in specific cities.Units in the watchtower can now flee during a fight as well.The experience troops earn from combat is reduced, depending on the increased combat speed.Combat speed between troops, animals and bandits are notably increased.Between 20 Unknown Horizon was downloaded from Sourceforge alone 250,000 times.Grand Ages: Medieval Update 1.0.3 will be available tomorrow afternoon!Īs soon as the Update has been applied we will keep you posted through our official channels! Receptionĭespite its alpha state, Unknown Horizons already appeared in issue 24/09 of the German c't computer magazine, as a part of the Heise software collection 6/09. The remaining three increments "Citizens", " Merchants" and "Aristocrats" are designed, but not yet implemented. Increment 3 is named " Settlers" and progress is shown by half-timbered buildings. Buildings begin to look like wooden constructions instead of tents. In the second increment "Pioneers", new buildings become available. Players can set up a basic infrastructure and provide inhabitants with resources such as food. The starting increment is called " Sailors". Currently, there are six different settlement levels planned and more than 40 different buildings available. When supplied adequately, the population will grow and the inhabitants will rise to higher social classes. ![]() The inhabitants in return pay taxes which is the main source of income. The player must provide miscellaneous goods (including food, lumber and tools) and public services for the settlers' welfare. The player guides a group of people settling in a newly discovered archipelago of islands. The latest release is version 2017.2.147 Gameplay Unknown Horizons took part at the Google Summer of Code 2011 as a mentoring organization and participated again in 2012. In 2009 the project was renamed from OpenAnno to Unknown Horizons. ![]() ![]() Next major steps in development include usability improvements and an island editor. Development currently focuses on implementing more game-play content (buildings, resource production lines). The first public alpha version was released on October 1, 2008. The models for Unknown Horizons are created using Blender and then rendered in four rotations (eight for units). Python was chosen as the language for this project because it is the language best supported by FIFE, guarantees cross-platform compatibility, and allows rapid development. Since FIFE also is in development stage and Unknown Horizons is the first major project based on this engine, the developers of Unknown Horizons have agreed to help with development on FIFE. The project uses FIFE as game engine and features isometric 2D graphics. Unknown Horizons originated in the OpenAnno project from 2005 which aimed for being a clone of Anno 1602. ![]()
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